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SGGLE Super Generic Game Level Editor
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SGGLE is a generic 2D non-tile based level editor, developed with QT. It allows you to visually edit your game assets, and export them to your favorite game engine. I built it because back then (2012) I couldn't find any decent level editor that ran on Linux..
It comes with the following features:
- JSON and XML export (more formats via plugins)
- Multi scene editing with tabs
- Layers and item grouping
- Parallax backgrounds
- Collision shapes
- Custom asset types with plugins
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KG-Live Educational Linux LiveCD (Hebrew)
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KG-Live is a Debian based LiveCD that was heavily tweaked to run a localized (Hebrew) & improved version of the open source educational software Gcompris. It was designed to run on ancient hardware (back in 2008!), and comes with it's own tiny window manager, an optimized X server and a slim kernel.
:libs
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react-hut.js Pretty React Components
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A simple alternative to JSX, based on Javascript arrays, and inspired by Hiccup. It doesn't need any compile time hooks, and supports "component transforms", and a provides a concise component API.
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libmypaint.js JS brushlib port
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A Javascript port (Emsctipten) of the awesome libmypaint brush engine. It comes with a friendly Javascript API, canvas rendering, and a simple testbed.
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Backbone.Coool Backbone for React
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An open source port of the data layer that powers the CoolRemote client. It augments backbone with traits and schema, and it's completely modular (everything is a plugin).